![]() ![]() Losing points for a very short story (1.5), although there is depth if you look for it, not effectively implementing alternative weapons (1), and the controls weren’t quite as easy to get used to (.5). Rating: 7 – Limited appeal (but worth a try) Many costumes and cheats can be found after a first playthrough as well as new difficulties. There is significant depth to be found in these areas and can extend a relatively short game more than double its normal length. Some Metal gear aspect were retained such as involved codec conversation, breaking the 4th wall, philosophical aspects on cyborgs/war/AI, lengthy cut scenes, hidden easter eggs, game completion ratings, and yes there is the option to use stealth (not suggested nor easy or obvious btw). It does appear to stay true to canon at least, but it almost seems like this was a brilliant concept that never fully developed, nor followed through with. The first chapter starts around 45 min long, but each chapters length dwindles as it goes, along with my interest. The antagonists at first appeared to be significantly interesting characters, but only a few have significant depth due to the length of the game. Still tons of codec conversations to listen to though. It’s particularly not memorable in the big scheme and the philosophy of the characters plays a far bigger role anyways. Throughout the game you are a solo operative facing an opposing PMC, Desperado Enforcement LLC, along with its 4 elite cyborgs, The Winds of Destruction. PMCs have disbanded or changed into security type companies like Raiden’s PMC, Maverick Security Counseling Inc. Post MGS4, the Sons of Patriots system is down and war has been averted. Next I’ll cover the story which maintains the precedent set by other Metal Gears. “Its just like one of my Japanese animes!” Grenades if anything made the most sense being used to start fights off with, but an instant kill from a sneak attack is always better. Quicktime events were included, some were cleverly not so obvious until you die and restart the sequence. For example the RPG may shoot quick enough, but it forces you to reload at that moment. Sub weapons were practically pointless as they didn’t fit the speed of the game. The lack of depth in this respect kinda disappointed me. Small selection though) and some unique weapons (even fewer moves). Also like Bayonetta there are moves you can buy (very The combat itself of course is very similar to Bayonetta (P+ games) with light and heavy attacks that can be varied with timing and combinations. Same as before, could have been improved, but it still works satisfied (unless you are a lock on freak). Sometimes it got a little wonky during a cut or when I locked on an enemy, but 95% of the time I controlled it myself and was fine. (not the first time I’ve done something like this ex. Unluckily it was never made clear at any point and I completed the game without it relying only on parrying. ![]() I will admit that it could have been pulled off better, but it is not detrimental to the game.Īlso THERE IS A DODGE MOVE (light attack + X) but you need to buy it. This does require more than button mashing. About 2 playthroughs in the demo and I got this down. Its difficult for many because it is mapped to the attack button (X) + Analog stick direction towards the attack. The parry system, which was changed slightly since the demo by increasing the stance time, is extremely necessary to master and understand to really enjoy the game. Now to start with, I’m just going to jump straight into the game controls. (Just try to imagine a game by P+ with stealth) Some things changes were downplaying Zandatsu and entirely removing the stealth element. ![]() Originally in production at Konami the game when under many changes after being scrapped and picked up again by critically acclaimed, Platinum Games. Raiden is back with his own game, Metal Gear Rising : Revengeance! The curveball main character Kojima threw at fans in MGS2 turned cyborg ninja in MGS4 returns with his own tale after the events of MGS4. ![]()
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